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Isn'tses - Blog

Mars Roveriser - New Synth From Isn'tses

4/2/2026

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 New synth Mars Roveriser is another psychogeographic synth we have created. It's available now, pre-soldered or as a DIY kit, from our etsy store at isntses.etsy.com

We actually started developing ideas for this circuit back in 2022 with some of our research in our previous post: ( isntses.weebly.com/blog/ideas-of-solar-power-the-red-planet ) though we decided not to go with solar panels and went in another direction. It was in development stages for a while as we were finishing Chernobyletta and Dark Harvestator. After much design work and trial and error with programming the sound, here it is completed in 2026. 

Mars Roveriser is an experimental granular crackle noise / echo percussion synth inspired by the mars rover robots Spirit and Opportunity. The sound evokes the dust and chaos of the red planet and the interplanetary transmission of data, conjuring resonance through micro textures. The sounds are often sparse and sometimes even musical, there is a spacious echoey feel to the sounds as we wanted to capture the vastness of Mars. 

The heart of the synth is an Arduino Nano microcontroller, pre-programmed with custom Isn’tses code which generates PWM (pulse width modulation) audio which is then analog filtered and amplified to line level. The synth is controlled by six knobs, two switches and a pushbutton, and there is a trigger input and output to sync with other synths or modules.

The sound is created from particle generator crackle noise which can be triggered by an internal clock, manually with a pushbutton, and also from the external triggers. There are two base noise modes; white noise and a lower-frequency bitcrushed noise. These granular sounds go through a glitchy lo-fi ‘reverb’ to create a range of metallic pings and strums, didgeridoo sounds and loud overflowing feedback. These controls allow for a sonic range including continuous digital echo noise, radio crackle textures, intermittent micro-clicks, rhythmic percussion hits and pulsating drones.
A video with some of the initial drawing documentation.
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While looking through NASA archives we found sound recordings taken on Mars and we wanted to create sounds of how the mysterious planet might sound in an abstract way.

We have based our design of the PCB on the shape of Mars twin Rovers (Opportunity-Oppy and Spirit) and the artwork is hand drawn by Lisa McKendrick inspired by photos of Mars found on NASA website. The sounds are esoteric in their strangeness and contain all the elements you might imagine from the far away mysterious planet. There's a good range of sounds, some more sparse and others more brutal. The sounds are what you might expect from a Rover on Mars as it's intermittent movement suggests. The range of sounds created by the extreme dust storms and other wind noises are also something we wanted the unit to have, as well as evoking vast space and glitchy digital transmission of data. 

Here's a few development drawings, and stills from KiCad showing the design process:
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Messages on Mars Roveriser

​We like to have mysterious messages on our synths either with the placement of components or in the text.
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MARS DOES NOT NEED YOU
We might think we need Mars, but does Mars really need us?
​^___^
Nevertheless, seeing the pictures from Mars taken by rovers are undoubtedly very exciting.


MY BATTERY IS LOW AND IT'S GETTING DARK
Words translated from the final communication from Opportunity, transmitted in code to the team at NASA before Opportunity died on Mars. There is something sad about the dying robotics on Mars after completing such a journey and mission which lasted 14 years, not bad considering the Rover was only expected to last a 90 days. It's final message went viral making it on to T-shirts and Mugs around the world and now it's made it's way onto our Mars Roveriser.

Making the unit from a kit

As most of the work is done by the Arduino Nano and programming on the chip, the unit has not too many components and is suitable for beginners or more advanced. It's really important to get the soldering all good on the Nano holder though and also the other chip, and to put the elecrolytic capacitors and LED in the right way. but apart from that it will be a fairly straight forward build. Yay, fun times ! ^___^ 


LEGO

One of the coolest things about the Mars Roveriser is that we had the idea to incorporate LEGO to build a base with wheels, to make the synth more closely resemble the rovers.  You can make one yourself out of lego you might have lying around the house. We reused parts from the Lunar Roving Vehicle (set #60348) but you could also use the parts that are used in other sets. Its based on the 6 wheels, though ours have double wheels which is only loosely based on the real rovers. The double wheels give it a bit more stability tho. We also have a perspex base available which is cut to size, the lego thing is just a bit of fun if you are into LEGO.

The base can be something like this (below), you can get creative if you have a few lego bits lying around: It's basically just a base with 6 wheels. These are the basic part numbers for the wheels and axle: 6287680, 6365808, 6102596, 4142865, 6365808, 6321305, 6296856, 6261371, 4206482, 4211807, 4211407. These parts can be found on Bricklink or Brickowl, or Legopickabrick.

Perhaps you could ask your kids to make a LEGO base :)
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This one is pretty cute
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Credit: NASA/JPL-Caltech
Selfie of Opportunity, this rover is so cute, and reminiscent of Wall-e and Short Circuit.
Some photos taken by Opportunity
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Opportunity Self-Portrait, Sols 322-323 This image taken on Dec. 19 and 20, 2004 by NASA's Mars Exploration Rover Opportunity shows the downward-looking view omits the mast on which the camera is mounted. It shows Opportunity's solar panels to be relatively dust-free. Credit: NASA/JPL/Cornell
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NASA’s Mars rover Curiosity acquired this image using its Left Navigation Camera, showing the transition from smoother ridge bedrock (right) to more nodular bedrock (bottom left to top middle) on the edge of a shallow hollow (top left). Curiosity, whose masthead shadow is also visible, captured this image on Sept. 5, 2025 — Sol 4650, or Martian day 4,650 of the Mars Science Laboratory mission — at 00:22:34 UTC. NASA/JPL-Caltech
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NASA’'s Mars rover Curiosity acquired this image, of one of the many magnificent ridges seen from the rover’s telescopic Remote Micro-Imager camera (RMI) on its Chemistry & Camera (ChemCam) instrument, on March 20, 2026. ChemCam is an instrument that first uses a laser to vaporize rocks and soil, creating a plasma of their component gases, then later analyzes their elemental composition using an on-board spectrograph. The laser and RMI, which captures detailed images of the area illuminated by the laser beam, sit on Curiosity's mast (its “forehead”), while the spectrometer is located in the rover’s body. Curiosity captured this image on Sol 4841, or Martian day 4,841 of the Mars Science Laboratory mission, at 03:02:35 UTC. NASA/JPL-Caltech/LANL/CNES/CNRS/IRAP/IAS/LPG
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The Curiosity rover's picture shows a slope heading down to the floor of Gale Crater. NASA/JPL-Caltech
The untouched planet is so beautiful, I really don't want humans to destroy it or alter it. I would be happy if just rovers inhabited Mars, no humans.
Sources:
www.jpl.nasa.gov/images/pia07372-opportunity-self-portrait-sols-322-323/
​science.nasa.gov/mission/mars-exploration-rovers-spirit-and-opportunity/
​www.nasa.gov/image-article/curiosity-sends-holiday-postcard-from-mars/
​science.nasa.gov/blog/curiosity-blog-sols-4838-4844-wrapping-up-the-boxwork-terrain/
science.nasa.gov/blog/curiosity-blog-sols-4649-4654-ridges-hollows-and-nodules-oh-my/
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Dark Harvestator - new synth

7/8/2025

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We are very happy to announce the release of our new synth - DARK HARVESTATOR by Isn'tses
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DESIGN AND CONCEPT
Dark Harvestator is a new synth from Isn'tses which is psychogeographically connected to Gruinard Island in Scotland, otherwise known as Anthrax Island. We are continuing along a similar vein to some of our other synths where the concept is centred around a historical, geographical horror aspect and anthrax is definitely a horror thing which we thought would make a good noise instrument. While reading about the island it seemed to beg to be made into a noise synth. If you look up either Anthrax Island or Gruinard Island you will find no shortage of pages to read through and videos to watch about the experiments that took place on the island just before the end of WW2. These were to develp a potential bio-weapon against the Nazis and German civilians but this weaponised anthrax was fortunately never actually used, as the war ended before they were required. The most controversial thing about the island being that once the experiments were finished it was just left there contaminated with anthrax for a long, long time. Access to the island was prohibited but this did not stop birds, sea animals or other creatures having access to and living on the island, there were also complaints from people living near the island about the anthrax being blown over by the wind. ​
We named the synth after the mysterious group "Dark Harvest Commando of the Scottish Citizen Army (DHC)" who left a sample of the contaminated soil outside a government related building as protest and to prompt the government to do something about decontaminating the island, therefore the name Dark Harvestator.
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The switch on the synth references the dates 1942-1990 which are the two dates representing the year the experiments took place and the year it was finally decontaminated.

We have several control knobs on the synth, labelled: BIO - WARFARE - ANTHRAX - SHEEP - GRUINARD.
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​What might not be obvious at first is that the components next to GRUINARD and SOIL are in the shape of a stupid robot man and a sheep.
Strange trivia: A mysterious fire occurred on the island before the decontamination period which may have actually helped rid the island of the anthrax bacteria but only with minor effect, the fire would have been more devastating to the birds and wildlife on the island than the bacteria.

Below is a haunting video showing footage of the experiments. It's probably crucial to remember that during WW2 using bio-weapons or germ-warfare may have been a last resort and definitely would not conform to the Geneva convention but it does show how Britain may have been desperate in it's fight against the Nazis. Poor sheep, but if you compare it to other horrors of war taking place at the time it was probably the least of anyones worries. Incidentally it was far less devastating than foot and mouth disease in 2001 which killed about 4 million sheep, though it's still very jarring to see animals used in this way.

ARTWORK
As with all our designs the artwork is done by Lisa, this time the initial drawing was made with white pen on black paper. The shape of the synth could be seen as an abstract mutated sheep on an island though the actual outline of Gruinard Island is on the back of the PCB.
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Notice below the components are a man and a sheep.
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SOUNDS
The sound had to be different enough from our other synths while still keeping the fat noise sound. For this we had the idea to use Arduino to program the chip, so the synth is part digital. We decided on an Attiny85 microcontroller chip to produce the sound, it's extremely tiny but quite powerful. Our code is based on examples from Rob Stave's very useful 'ArduinoComponentSketches' library which we have very heavily modified, databent and generally mutated beyond all recognition. This signal is then put through several stages of analog CMOS distortion and EQ control, giving it an extra-saturated noisy character rather than a standard digital/chiptune sound palette. The synth has a generous 5 knobs for controlling the sound; three to control the sound parameters, one EQ knob to shape the tone, and a master volume control.

​A couple of short videos of the synth, more video and audio demos soon: 

https://www.youtube.com/shorts/h5DJlohq7Nw

https://www.youtube.com/shorts/D_Ndp26OLRw

There is also an on-off-momentary switch for playable switching + randomising between different kinds of sounds, and a reset button which, in conjunction with the switch, swaps between two distinct modes, effectively turning the synth into either a more noisy sound or a more bleepy sound. If I were to describe the sound it's kind of very noisy and brutal with crackly wartime sounds, radio interference, the rage of the sea, and of course the Bacillus Anthracis mutating around. As with all our synths it is instantly playable and tactile where you can achieve subtle tones and drones or more savage harsh noise. It's lots of fun to build even for beginners to soldering.

The kit and fully built versions will come with full instructions.
The kit will come with all components and BOM (Bill of materials).

POWER
The synth is powered by a standard Boss-style centre-negative 9v DC power supply, and a 9v battery clip can optionally be soldered on for portable use.

Here are a couple of places to buy the power supply: www.amazon.co.uk/gp/product/B003B3HWFE

Battery clip: www.amazon.co.uk/Mr-Power-Battery-Converter-Connector-cable
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The fully built synth and kit are available on our etsy store: isntses.etsy.com
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A DIY kit version will also be available and we should have them at our forthcoming workshop at Supernormal Festival
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chernobyletta - patches

5/16/2024

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Here are a couple of patches for the Chernobyletta to get you started with using the module. These are intended as a guide for you to experiment around.
There's also a blank one for making your own settings.
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Chernobyletta can be found on our Etsy store
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Chernobyletta - new Eurorack module

3/12/2024

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Available in our Etsy shop!

Our Eurorack module Chernobyletta is based on the Chernobylizer but it is a little different. The Chernobyletta is the modular sister or twin of this synth but it does some things differently.  Rather than being a standalone synth it is designed to fit into a modular system. With a variety of CV, ins and outs there are a great number of possibilities for making noise/music/drones/sounds/fx and it's a great basis for further manipulating, filtering and modulating with other modules. What we intended here was to make something that evolved from the Chernobylizer, they are still two very different beasts.  
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Demo video

This video shows some of the functions of the Chernobyletta including the touch pads, power starve and how it interacts with a couple of other modules.

Q&A

How will the Chernobyletta fit into a Eurorack setup?
It's 12hp wide and has various CV and audio inputs and outputs. It has 6 oscillators which are controlled by knobs, CV and power starve, and modulated by touchpads.

What kinds of noises does it make?
It still sounds like a distorty noisy beast but with more sonic possibilities due to the added control voltage inputs and the individual pitch controls for the 6 squarewave oscillators. It can produce a wide range of audio including heavy drones, harsh noise, engine-like pulsations and 8-bit-esque crunchy bleeps.​

Does it create a noise on its own?
Yes, lots. :) It's fully playable as a noise/drone instrument even with no CV input connected, but it does require the Eurorack power supply. Even if you only had one module this would be an instrument in itself.

Does it have the power drain function?
Yes it does have a power drain function and this is one of the highlights of the synth as there are lots of interesting sonic possibilities while it power drains and you get a lot of nice sounds with the touch pads. This function is very similar to the Chernobylizer and can operate on a control voltage input as well as a continuous voltage from the power drain switch.

Does it have the pseudo-filter section?
We have omitted this section of the Chernobylizer circuit but we may develop it into a separate module in future.

Do the touch pads still work the same?
They work similarly and are very playable, but there are 6 touch pads rather than 9. Their effect can be quite subtle depending on the knob settings, or quite extreme on other settings. Sometimes they don't seem to respond much but you can find a sweet spot for this where they respond quite well. This depends on how you want to play the instrument and what settings you use.

Can I own both the Chernobylizer and Chernobyletta or are they too similar?
They make quite different sounds despite evolving from the same circuit ideas. The main difference is that the 6 starved oscillators which come together to create the main noise are individually pitch-controllable on the Eurorack module. Also the module features some modular-specific sections with normalled inputs so they can optionally be used separate from each other; a CV gain and offset control (which can also distort/clip the CV signal if you want) and an audio distortion section. There are two outputs, one directly from the oscillators, and one with distortion added.

Can the Chernobylizer and Chernobyletta be used together?
There is no reason not to use them together. The Chernobylizer's secondary right-hand input especially works well as an input to eurorack, as it is a hot, DC-coupled signal which we have always intended to work well with modular synths. The Fort Processor would also be interesting to hook up to the Chernobyletta.

Can I build the module from a kit?
We are just making a few pre-built modules for now, but have plans to make a kit version soon.

What about the artwork?
To make the artwork still look good on a module Lisa has redesigned the artwork so that it fits nicely on the new panel shape but the drawings she made were based on the original Chernobylizer. We are keeping the touch pads! So this is consistent with the Chernobylizer.  With the Chernobyletta we have included a couple of LEDS that shine through the panel making it super cool and showing you the signals doing their stuff. The bits of the board where there is bare colour shining through is also UV-reactive. 

What exactly does the CV do on the Chernobyletta?
In a very electronically-unorthodox move, the chip which creates the 6 squarewaves is powered by the CV input, giving an unusual kind of voltage control over the noise. This is not voltage-per-octave or even HZ/Volt, but is very playable and has a wide range. The Gain and Offset knobs allow you to use various different kinds of input and tweak/tune them to a range that you prefer. These controls give you the flexibility to use bipolar signals (eg LFOs or even audio) or unipolar signals (eg ADSR, sequencers etc) or any other eurorack signal you want to experiment with.

What do all the knobs do? 
There are 9 knobs altogether:

CV Gain - Controls the CV input level, from silence all the way up to fuzz/distortion to square off the waveform if you want.
CV Offset - Adds a full range bipolar offset to the CV signal so you can tweak it positive or negative as you need. You can take this to extremes, turning the signal into complete positive or negative DC offset if you desire. Without a CV input jack plugged in, the Gain knob does nothing and the Offset knob controls the overall pitch of the oscillators directly instead.
CV Out jack - allows you to optionally output this altered CV signal to other modules.
Drain - Turned anticlockwise this reroutes the power CV through a bank of large capacitors, charged by the switch, causing weird smoothing of the signal and a gradual draining effect.
Starve - further starves the drained signal, lowering the pitch and increasing the chaoticness of the noise in mysterious ways.
Oscillators 1, 2, 3, 4, 5, 6 - these 6 knobs tune the pitch of the 6 starved oscillators, which are then mixed together and sent to the outputs. They have a wide range so you can go from extremely high pitched to low rumbles, crunches and clicks beyond the audio spectrum.
Distortion - controls the amount of fuzz/distortion/gain on the main output. If you plug a signal into the Distortion Input that will override the oscillators, and instead distorts your own signal. (the secondary output on the right still puts out the oscillators tho. The secondary 'clean' output doesn't have this stage so it has a different character of its own, with more dynamics and sounding quieter when the oscillators are very power-starved.) The distortion circuit uses LEDs as clipping diodes and these shine through the front panel so you can see as well as hear the noise. 

What does the switch do?
Drain switch - Switching it upwards injects a fixed voltage into the large capacitors in the drain/starve circuit, which affects the sound when the drain knob is turned anticlockwise. Subsequently switching it down cuts off that voltage source and then you get the classic Chernobylizer power drain effect.  People often mistake this switch for an on/off switch but it is the power drain switch.

Is there an audio output?
Yes there is that is distorted and one that isn't. The non-distorted signal can be processed though other fx/distortion/filter modules or even used to make a feedback loop back to the CV input of the Chernobyletta

Is there an audio input?

As mentioned, the distortion section has an input, but also you can put audio into the CV input for all sorts of noisy results. You could even use the offset/scale section as an asymmetrical distortion effect with the CV out as an audio output.

What is the power consumption of the module?
On the +V rail about 40-50mA
On the -V rail about 10mA

Development

The design of this module went thru a few stages, we initially tried something that was more of a direct clone of the Chernobylizer but once we got to the prototype stage some parts didn't really work properly and others needed rethinking to work better in a modular system so we redesigned it quite a lot for the next version.

We used the Falstad online circuit simulator quite a bit to try out circuit ideas before breadboarding them or building soldered versions on stripboard. Solderless breadboard gets quite fiddly and can be unreliable once a circuit gets too complex so we found that it's better to solder different sections of the circuit once they are confirmed to work individually, then connect them all together to test out the entire circuit and connect the inputs and outputs to existing modules.

Deciding on a design for the distortion part of the circuit took quite a while. In the end we used a fuzz-pedal type approach using LEDs as clipping diodes which as a bonus provide a visual aspect, we designed the front panel so they shine through the PCB material creating a glow which flickers and fluctuates according to the audio :)

As ever we drew up the final schematic in KiCad and used that to design the PCB and the front panel.

Thanks Zack Nelson on the Synth DIY facebook group for helping us figure out how to get the scale/offset part of the circuit working.
Development artwork and ideas.
Original artwork by Lisa McKendrick - a new artwork design was made for the Chernobyletta based on the Chernobylizer, some of the touch pads are the same. It is designed so that the LEDs shine through the shapes on the panel.

You can read more about the initial ideas behind the original Chernobylizer here and here on our blog.
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workshop crux festival - Sun 14th April 2024

2/21/2024

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Thanks to everyone who attended.
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